Share on FacebookShare on TwitterShare on LinkedinShare via Email Share via Shortlink St. John’s Terminal, 498 Seventh Avenue and 666 West End Avenue (COOKFOX Architects, Google Maps)The 10 largest Manhattan loans recorded in May totaled $1.37 billion, an 85 percent increase from April but less than half of March’s total.About 45 percent of that sum came from the largest deal, a massive syndicated construction loan for Oxford Properties Group’s St. John’s Terminal that had been in the works since February.Here are the borough’s largest real estate loans for May:1) Terminal turnaround | $604 million (senior portion of $973 million package)The syndication of nearly $1 billion in construction financing for Oxford Properties Group’s redevelopment of St. John’s Terminal, which kicked off in February when Wells Fargo was selected to lead the deal, closed in early May. TD Bank, J.P. Morgan and four other banks also participated in the deal. Google, the sole tenant, selected the site in 2018 as part of an expansion plan and is set to move in in 2022.2) MetLife mortgage | $400 millionMetLife refinanced the 960,000-square-foot office building at 498 Seventh Avenue in the Garment District, which is owned by George Comfort & Sons, Loeb Partners Realty and J.P. Morgan Asset Management. The new debt replaces a $200 million CMBS loan provided by Deutsche Bank in 2011.3) Stellar performance | $119 millionStellar Management secured this loan from Signature Bank to refinance the 23-story, 355-unit rental building at 666 West End Avenue, also known as the Windermere. The new loan replaced $110 million in debt first provided by New York Community Bank in 2014.4) Legion loan | $70 millionACORE Capital provided this loan to Legion Investment Group for a planned condo project at 109 East 79th Street on the Upper East Side. The developer, led by former Naftali Group CIO Victor Sigoura, filed plans last year for a 19-story, 145,000-square-foot development on the site with 36 condo units. The new debt replaces a $55.5 million acquisition loan Seven Valleys provided last year.5) Penthouse payday | $50 millionHedge-fund billionaire Daniel Och received this 30-year mortgage from Citibank for a penthouse unit at 220 Central Park South acquired for $92.7 million in December. The four-bedroom apartment spans about 9,800 square feet. Och founded Och-Ziff Capital Management — now rebranded as Sculptor Capital Management — and stepped down as CEO in 2018.6) Windsor and lender | $41 millionJohn Hancock Life Insurance provided a $40.7 million refinancing to Windsor Tower, a 799-unit co-op at 5 Tudor City Place. The 25-story building was built in 1929 and is one of the largest towers in the 13-building Tudor City apartment complex in Turtle Bay.7) Zuck from State Farm | $30 millionThe Zucker Organization landed a $30.2 million refinancing from State Farm Realty Mortgage for 520 Broome Street (a.k.a. 55 Sullivan Street), a nine-story, 39-unit rental building with retail and storage condominium units. The retail space at the building is home to a Janovic Paint & Decorating Center.8) K-Town collateral | $21 millionThe owner of the Hotel Stanford at 43 West 32nd Street in Koreatown, Joong Gab Kwon, secured a $20.5 million refinancing for the property from KEB Hana Bank. The new debt replaced prior financing provided by Bank Hapoalim in 2015. The 12-floor, 124-key hotel has been owned by the Kwon family since at least the 1980s, according to property records.9) Uptown edge | $18 millionSterling National Bank provided an $18.3 million refinancing for Edge Property Group’s Edge Hotel at 514 West 168th Street in Washington Heights, replacing prior financing provided by Signature Bank. The 11-story, 54-key hotel was built in 2014.10) Forty-Fifty financing | $18 millionThe 40-50 East 10th Street cooperative secured this financing from Bank of New York Mellon for its 10-story, 111-unit building. The Greenwich Village co-op building was constructed in 1929 and converted in 1963. Share via Shortlink TagsManhattanReal Estate Loans
Share on FacebookShare on TwitterShare on LinkedinShare via Email Share via Shortlink TagsAttom DataCoronavirusforeclosuresTRD Insights Share via Shortlink (iStock)Despite federal and state moratoriums, foreclosure activity in the United States ballooned last month.Nearly 12,000 properties had some kind of foreclosure filing in October 2020, up 20 percent from last month but down 79 percent from October 2019, according to a monthly report from Attom Data.That largely continued a trend of growing foreclosures that began the month before, when many states ended relief measures that had protected homeowners hurt by the pandemic.“It’s a little surprising to see foreclosure activity increasing in spite of the various foreclosure moratoria that are in place,” said Rick Sharga, executive vice president of Attom subsidiary RealtyTrac, in a prepared statement. “It’s likely that many of these properties were already in the early stages of default prior to the pandemic, or are vacant and abandoned, which makes them candidates for expedited foreclosure actions.”ADVERTISEMENTAmong states, October foreclosure filings were the highest in South Carolina, where one in every 6,133 housing units had one, according to the report. For metropolitan areas with at least 1 million residents, Birmingham, Alabama, led with one for every 1,933 housing units, up 51 percent from last month.Foreclosure starts (lis pendens) increased nationwide in October. More than 6,000 properties started the process last month, 21 percent more than in September but 79 percent less than a year ago, according to the report.For metro areas with more than 1 million residents, foreclosure starts were highest in New York City. There, 485 lis pendens were filed in October 2020, up 12 percent from the 433 lis pendens filed last month but down 71 percent from the 1,679 filed a year earlier.Sharga said foreclosure starts have tended to increase most in coronavirus hotspots with higher unemployment rates than the national average. New York City is getting close to a second wave of coronavirus infections, Mayor Bill de Blasio said in a news conference today.The city has clocked more than 1,000 new cases in each of the past five days. Foreclosures have also ramped up, especially in minority neighborhoods, according to an analysis from the Association of Neighborhood and Housing Development.Repossessions by banks have increased nationwide as well. Lenders foreclosed on 2,577 properties in October, up 28 percent from the prior month but down 81 percent from a year ago. In Birmingham, banks repossessed 233 properties, the most of any U.S. metro area. Repossessions were also high in Philadelphia (98 properties), New York (97), Chicago (62) and Miami (52).
Share on FacebookShare on TwitterShare on LinkedinShare via Email Share via Shortlink Message* Share via Shortlink Tagsdonna olshanNYC Luxury MarketResidential Real Estate Full Name* Email Address* 1045 Madison Avenue and 300 Central Park West (The Benson; Wikipedia Commons)A condo project recently fitted with a billboard declaring New York City is “not dead” has, for the second week in a row, taken the top spot on Manhattan’s luxury deals.The penthouse at Naftali Group’s under-construction 1045 Madison Avenue went into contract asking $22 million, according to the latest market report from Olshan Realty. The 3,780-square-foot apartment features three bedrooms, three and a half bathrooms and three terraces.The unit was one of 25 properties above $4 million to go into contract last week, surpassing the week before as the highest amount since early March.The total comprised 8 co-ops, 14 condos and three townhouses. The number of co-ops was the highest it had been since the last week of January.ADVERTISEMENT“The week was great because it showed depth in the market,” Olshan said. “All kinds of things sold in all different places.”Read moreNaftali, Seinfeld team up on billboard$16M townhouse sale sets Brooklyn recordFormer Barneys chair lists Manhattan penthouse for $45M The week before Thanksgiving is typically quite strong for luxury sales: In the same period last year, 30 properties above $4 million went into contract in Manhattan.This year, though, the market is contending with an entirely different set of forces, as Covid cases surge in the city and real estate braces for new restrictions.Across all the deals last week, the average discount from the original to final asking prices was 14 percent, according to Olshan’s report.The No. 1 spot marked the second week in a row that Naftali’s building, known as The Benson, had the priciest deal. A penthouse asking $35 million went into contract the week before last.Alexa Lambert of Compass, who is marketing the building with Alison Black, said the buyers of the latest penthouse were from the West Coast.The second-priciest contract was a four-bedroom duplex at 300 Central Park West that was last asking $19.9 million, making it the most expensive co-op to go into contract on the Upper West Side this year.The buyers were a New York family, represented by Deanna Kory of Corcoran.“We went four or five times over a period of time.” Kory told Olshan. “All deals have their ups and downs but as deals go, this was very measured.”Contact Sylvia Varnham O’Regan
“Gamepad sales increased by 29 per cent year-over-year which was due to a 163 per cent rise in Xbox One sales with the release of the Xbox One Elite Controller.”Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesUS game sales up 30% during Q1 2021 | US Quarterly ReportConsumer spending on gaming reached $14.92 billion from January to March 2021, NPD Group reportsBy Marie Dealessandri 13 days agoMobile gaming saw surge of new players in 2020NPD: Number of mobile gamers increased 12% last year, in part due to pandemic-related lockdownsBy Rebekah Valentine 3 months agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now. NPD: Overall sales up 2% for OctoberHalo 5: Guardians is the month’s top sellerRachel WeberSenior EditorFriday 13th November 2015Share this article Recommend Tweet ShareCompanies in this articleThe NPD GroupThe NPD data is in for October and Halo 5: Guardians was the month’s biggest software seller. Across all sectors retailers can celebrate a small rise on last year’s sales. “Overall sales across physical software, hardware, and accessories experienced a modest 2 per cent growth in October 2015 compared to October 2014. This was driven entirely by accessory sales, which grew by 18 per cent, or just under $30MM,” said The NPD Group’s Liam Callahan.”Hardware dollar sales were flat from October 2014 to October 2015, with sales totaling $270.3MM. Console sales were up 3 per cent as portables declined 27 per cent due to difficult comparisons to October 2014 sales.”Overall console sales were up 3 per cent year-on-year thanks to the latest generation of hardware, sales of the last generation fell by a steep but unsurprising 66 per cent. Bundles made up 96 per cent of October’s console purchases, up 53 per cent on last year.In software physical software sales were down year-on-year and dollar sales for new launches fell by 4 per cent. “In October 2015, new physical video game software sales decreased by 3 per cent from October 2014, with trends mirroring hardware as console sales were offset by a 42 per cent decline in portable sales. While console sales were up a modest 1 per cent, 8th generation consoles had a strong month with 62 per cent growth over October 2014 while 7th generation console sales dropped by 63 per cent – higher than the year-to-date decrease in sales of 51 per cent.”Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games In accessories sales rose 18 per cent in October 2015, with point and subscription cards making an especially big impact on the sector. “Video game point/subscription cards had a particularly large increase in sales, up 38 per cent from October 2014, making this the best October for video game point/subscription on record,” said Callahan.
The9 locks down Cross Fire 2Publisher signs $500 million-deal for five-year Chinese exclusivity window on sequel to Smilegate’s $1 billion free-to-play shooterBrendan SinclairManaging EditorWednesday 25th November 2015Share this article Recommend Tweet ShareRelated JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games The9 Limited has snagged the licensing rights for the sequel to Tencent’s hit free-to-play shooter Cross Fire. The company today announced that its joint venture with Qihoo 360 Technology Co., Oriental Shiny Star Limited, has reached a deal with Cross Fire developer Smilegate that will give it exclusive publishing and operation rights in mainland China to the Korean studio’s upcoming Cross Fire 2. Oriental Shiny Star will have that exclusivity for five years, but those rights will come at a steep cost. The company has agreed to pay $50 million to Smilegate at the outset, and up to $450 million on top of that for royalty payments and bonuses upon reaching development and operational milestones.Smilegate bills Cross Fire as the “most played FPS in the world,” with 500 million players worldwide and a record of over 6 million concurrent players. In 2013, research firm SuperData pegged it as the highest grossing online game of the year, bringing in $957 million worldwide, more than $300 million ahead of second place League of Legends. Cross Fire debuted in 2007.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEA leans on Apex Legends and live services in fourth quarterQ4 and full year revenues close to flat and profits take a tumble, but publisher’s bookings still up double-digitsBy Brendan Sinclair 7 hours agoUbisoft posts record sales yet again, delays Skull & Bones yet againPublisher moves away from target of 3-4 premium AAA titles a year, wants to build free-to-play “to be trending toward AAA ambitions over the long term”By Brendan Sinclair 11 hours agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.
New CEO for indie EnsenaSoftHans Olsen joins Miko Mole studioRachel WeberSenior EditorTuesday 19th January 2016Share this article Recommend Tweet ShareCompanies in this articleEnsenaSoftEnsenaSoft, the game developer and publisher founded in Mexico in 2009, has appointed Hans Olsen as its new CEO. “I’m excited with the opportunity EnsenaSoft has brought before me, and I’m thrilled to be part of such a passionate group of developers,” he said. Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Olsen was previously president of Game Promoter, a San Francisco based company focused on public relations and marketing. Prior to that he spent nine years at United Coders as director of public relations and then president. “EnsenaSoft is growing and we needed an industry specialist with a strong profile and extensive experience to lead us forward. Hans’ fit the bill and it’s a pleasure adding him to our executive team,” added chief creative officer Samuel DenHartog.If you have jobs news to share or a new hire you want to shout about, please contact us on [email protected] employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEA leans on Apex Legends and live services in fourth quarterQ4 and full year revenues close to flat and profits take a tumble, but publisher’s bookings still up double-digitsBy Brendan Sinclair 7 hours agoEA Play Live set for July 22Formerly E3-adjacent event moves to take place a month and half after the ESA’s showBy Jeffrey Rousseau 9 hours agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.
Epic hands out another $100,000 in educational grantsSecond round of Unreal Dev Grants funds 10 contributorsRachel WeberSenior EditorWednesday 17th February 2016Share this article Recommend Tweet ShareCompanies in this articleEpic GamesEpic launched the $5 million Unreal Dev Grants initiative almost a year ago, and today it’s announcing its second round of academic and educational funding for contributors. “A few months ago we awarded more than $75,000 in educational grants to individuals creating outstanding learning resources for Unreal Engine 4,” commented Luis Cataldi, education evangelist at Epic Games. “We couldn’t be happier with the results, and so today we are issuing $100,000 to instructors, tutorial creators, book authors and formal educators whose noteworthy contributions are helping people achieve success with Unreal. Keep it coming, folks. We love and support these amazing efforts.”A list of the recipients of this latest round is below, Andrzej Koloska – $14,000 – Andrzej Koloska – ShooterTutorialBen Tristem – $13,000 – Ben Tristem – Game developer and educatorLeonard Gonzalez – $11,000 – Leonard Gonzalez Environment and visual effects artistLayoutVR – $14,000 – Online community Kenichiro Igari – $11,000 – “Unreal Challenge” program Greg Benicourt – $8,000 – Developer and trainer Nick Marks – $14,000 – Co-founder of UCodeThe following contributors are also being “re-awarded” funds:Tesla Dev – $5,000 – Unreal Engine 4 tutorial provider and trainer for hireRama – $5,000 – Unreal Engine 4 community memberJames Butcher – $5,000 – Senior Games Development lecturer at Staffordshire University Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEpic vs Apple – Week One Review: Epic still faces an “uphill battle”Legal experts share their thoughts on the proceedings so far, and what to expect from the coming weekBy James Batchelor 15 hours agoEpic Games claims Fortnite is at “full penetration” on consoleAsserts that mobile with the biggest growth potential as it fights for restoration to iOS App StoreBy James Batchelor 18 hours agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.
Ex-Lionhead, Superhot devs join Quo Vadis lineupEmmi Kuusikko and Piotr Iwanicki will speak at the Berlin conference later this monthMatthew HandrahanEditor-in-ChiefTuesday 5th April 2016Share this article Recommend Tweet ShareFormer Lionhead director Emmi Kuusikko and Piotr Iwanicki, the designer of the indie hit Superhot, have joined the lineup at Quo Vadis, which takes place in Berlin later this month.Kuusikko has worked in the games industry since 2004, when she joined Habbo Hotel developer Sulake to manage user and market insight. Next, she joined Digital Chocolate as VP of product management, before taking the role of head of strategy at Lionhead in 2013. Of course, Lionhead was closed by Microsoft last month, at which point Kuusikko became director of business and product management for Microsoft Studios.Iwanicki operates at the other end of the scale, leading Superhot Team on the development of one of the most exciting indie games of the year. He joins several other prominent independent developers at Quo Vadis, including Coldwood Interactive’s Martin Sahlin, Double Stallion Games’ Eric Angelillo and Shark Punch’s Jiri Kupiainen.The full schedule for Quo Vadis, which also features talks from Ubisoft Montreal’s Alex Hutchinson, Ghost Games’ Henrik Jonsson and the co-founders of Dontnod Entertainment, is now available. You can find it here.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Quo Vadis is a centrepiece event of Berlin’s International Games Week. More than 3,000 people attended last year’s conference to see a mixture of panel discussions, presentations and workshops. This year, it will be held at Station Berlin from April 18 to April 20.For more information, or to purchase tickets, follow the link.GamesIndustry.biz is a media partner for the Quo Vadis conference. Our travel and accommodation costs will be provided by the organiser.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEA Play Live set for July 22Formerly E3-adjacent event moves to take place a month and half after the ESA’s showBy Jeffrey Rousseau 9 hours agoGenesis Noir nabs four nominations in 2021 IGF AwardsOther games in the running for Seumas McNally Grand Prize include Paradise Killer, Teardown, Chicory: A Colorful Tale, Umurani Generation, and SpiritfarerBy Brendan Sinclair 4 days agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.
Edited 1 times. Last edit by Ian Griffiths on 1st March 2018 1:31am 0Sign inorRegisterto rate and replyIan Griffiths Product Owner, Hutch3 years ago @Aleksi Ranta: In most places it’s not legally gambling because the payout is not money or money’s worth. If it is a form of gambling it’s much like blind box toys, Magic the Gathering Booster packs and baseball cards. When I say everything I mean the data currently available.The point is there’s no evidence to show loot boxes have the same impacts as gambling despite their widespread consumption. 0Sign inorRegisterto rate and replyIan Griffiths Product Owner, Hutch3 years ago That’s not a good comparison as we have lots of evidence as to the harm of alcohol on both people and children.Loot boxes are widely consumed and so far there’s little evidence of problems. Everything so far indicates that they don’t have the same impact as gambling. 0Sign inorRegisterto rate and replyIan Griffiths Product Owner, Hutch3 years ago @Tudor Nita: that article is about a secondary gambling market using digital items as stakes and not about loot boxes. In fact it mostly covers actual gambling including scratchcards and the government approved lottery. ESRB responds to loot box controversy with in-game purchase labelRating board to add new indicator on physical games when players can spend money from within the gameBrendan SinclairManaging EditorTuesday 27th February 2018Share this article Recommend Tweet ShareCompanies in this articleESRBWith legislators threatening to crack down on loot boxes, the Entertainment Software Rating Board today announced its plan to address their concerns with an in-game purchases label it will begin applying to physical games.In a roundtable call with journalists this morning, ESRB president Patricia Vance said the label will stand outside the normal ratings box and content descriptors, much like the “Online Interactions Not Rated by the ESRB” notification does now. It will be applied to any title with in-game opportunities to spend real-world currency, whether that be on loot boxes, skins, subscriptions, season passes, music, downloadable content, or even the option of disabling in-game ads.”I’m sure you’re all asking why we aren’t doing something more specific to loot boxes,” Vance said. “And I’ll tell you we’ve done a lot of research over the past several weeks and months, particularly among parents. What we learned is that a large majority of parents don’t know what a loot box is, and even those who claim they do don’t really understand what a loot box is. So it’s very important for us to not harp on loot boxes per se, but to make sure we’re capturing loot boxes but also other in-game transactions.”Vance said when they did describe what a loot box was to parents, the ESRB found they were most concerned about whether or not their children were spending money rather than the specific mechanic they were spending money on.”Parents need simple information,” Vance said. “We can’t overwhelm them with a lot of detail. We need to be clear, concise, and make it easy for them. We have not found that parents are differentiating between a lot of these different mechanics. They just know there might be something in the game they can spend money on.”Additionally, the ESRB is launching ParentalTools.org, a website that links to step-by-step instructions for setting parental controls on a variety of entertainment devices, whether they be controls on what games are played, how long they’re played for, or how much children are allowed to spend. “This is a couple of steps forward,” Vance said. “We’ll continue to work with the industry to ensure there are effective disclosures about in-game purchases in general, and more specifically loot boxes. So if there’s more that we can do, we will.”When asked if the ESRB would then require publishers to disclose the drop rates of their loot boxes, Vance said the group isn’t taking any action on that at this time.Vance also addressed comments from US Senator Maggie Hassan (D-NH), who earlier this month called on the ESRB to disclose when loot boxes are used in games, as well as to review whether loot boxes in games aimed at children are being designed and marketed ethically, and to collect and publish data about the pervasiveness of loot boxes and how much money players spend on them.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games “We do believe what we are announcing today is responsive to her concerns,” Vance said, adding that she hopes it will open a dialog with the senator’s office.In a letter sent directly to Senator Hassan today, Vance touted the ESRB’s new label and parental tools website, but disputed the premise of her concerns.”While I appreciate your position and concerns, given the longevity of loot boxes as an in-game mechanic, there does not appear to be any concrete evidence of ‘gaming disorders’ stemming from loot boxes nor am I aware of any scientific evidence indicating that unlocking loot boxes has any psychological impact on children more specifically,” Vance wrote, adding, “Additionally, in investigating the claims set forth in your letter, we did not encounter any loot boxes that specifically target children. Regardless, we will continue to monitor the research in this field, as well as stay abreast of parental concerns, should they arise, about the potential impact loot boxes have on children and help guide parents accordingly.”Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesESRB intros new label for loot boxes”In-Game Purchases (Includes Random Items)” designation created in response to concerns of players, not parents By Brendan Sinclair A year agoESRB dropping short form ratings for digital games in JuneDevelopers will still be able to get rated at no cost via IARCBy James Batchelor 2 years agoLatest comments (7)Klaus Preisinger Freelance Writing 3 years ago @Ian Everything?”Everything so far indicates that they don’t have the same impact as gambling.”So when developers entice players to spend real world money on an item that offers a randomized outcome, ranging from garbage to good, its not in anyway similar to gambling?Players are not gambling away their money?I agree on the word everything, everything indicates that it is a form of gambling, but not everything points to it having a 100% harmful inpact. but again, real world gambling is not 100% harmful but for some…..it is. 0Sign inorRegisterto rate and replySign in to contributeEmail addressPasswordSign in Need an account? Register now. 0Sign inorRegisterto rate and replyJon Hare , Jon Hare Consultancy3 years ago I note the headline talks about the ESRB rating on physical games, I guess this means boxed games, which are normally sold at a premium price, in which case the main concern must be that the wording describing these in game purchases is clear and does not infer the game cannot be completed without them…. unless this is actually the case. With regard to free to play digital games the scenario is a lot different and more complicated, the lack of up front purchase price has totally changed the business model for publishers and it is arguably not so abhorrent to extract money in slightly more devious ways from consumers who otherwise can enjoy the labour of the people who’s job it is to make, finance and publish the game for free. Most of us in the games making and publishing business would happily ban the free price point for digital downloads, which were originally created by the biggest multinational digital distribution channels to increase their volumes and go back to $20+ per game across the board and to hell with Loot Boxes. 0Sign inorRegisterto rate and replyTudor Nita Lead Programmer, Gameloft Romania3 years ago @Ian Griffiths: There are some studies here and there. While the blame is not clearly pointed at ( not in the studies themselves, anyway ) the effects of “today’s society” as it concerns children, are there. “Freemium” is not the first in this trend, it’s just ?the biggest?, as far as mass-market dissemination goes.https://www.theguardian.com/society/2017/dec/12/children-britain-problem-gamblers-report Edited 1 times. Last edit by Tudor Nita on 28th February 2018 10:19am 0Sign inorRegisterto rate and replyShow all comments (7)Aleksi Ranta Category Management Project Manager 3 years ago Scientific evidence is the thing you ignore when it is there and use as an argument when it isn’t.It is also worth noting that there is not one Scottish Whisky distillery specifically targeting children. That does not mean you can task your kid with buying a bottle of Talisker on the way home from school. Not that there really was a scientific study on what would happen, just saying, take my word for it, do not try at home.
French mobile studio Oh BiBi secures $21m for future titlesFunding round led by Supercell and Rovio investor AtomicoJames BatchelorEditor-in-ChiefThursday 28th June 2018Share this article Recommend Tweet ShareCompanies in this articleAtomico VenturesOh BibiOh BiBi has completed a Series B funding round to the tune of $21 million, thanks primarily to regular games investor Atomico.The latter has previously funded the likes of Supercell, Rovio, Teatime and Bossa Studios, and has now led financing for the French mobile studio, along with fellow investor Korelya.The Paris-based developer was formed in 2012 and has released seven games since, including 2017’s Sup Multiplayer Racing, which has generated $13 million in revenue over the past year. The studio was founded by Martial Valery and Stanislas Dewarvin, who previously led development on some of Gameloft’s biggest hits, such as Minion Rush and Asphalt.The funding will be used to continue developing new games and exploring the studio’s goal of creating console-style experiences on mobile devices. Most notably, upcoming title Frag hopes to capitalise on the popularity of Fortnite and Overwatch by delivering a hero-based team shooter. The game is currently in soft launch.”When we started working on Frag six months ago, we knew there was no reason why a shooter game could not dominate the top grossing rankings for mobile games,” said Valery. “Now Fortnite has demonstrated it was possible, we’re ready to challenge their claim for best mobile shooter and with Atomico onboard, as one of the most active VCs investing in the games sector today, we are well equipped to scale and looking forward to the challenge.”Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Dewarvin adds that the funding will also be used to “hire the very best of the best in our industry” as the studio plans to expand.”When we published our games investment thesis we identified a huge trend in mobile games will be around PC and console game genres that historically haven’t made the successful transition to mobile,” said Atomico partner Mattias Ljungman. “We believe there is an opportunity there to create deeper, more engaging games on mobile, that keep players coming back for more and we believe that Oh BiBi is the best games company in the industry to tackle this challenge.”We know from our experience with prior games investments such as Supercell how special the Oh BiBi team is and we can’t wait to support them on the next stage of their journey.”Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Mobile newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesTeatime Games raises $9 million for mobile gaming communication platformFunding sources included Supercell investors Index Ventures and AtomicoBy Rebekah Valentine 2 years agoOh Bibi raises €3 million in fundingTime Equity Partners also acquires a minority stake in the French mobile developerBy Matthew Handrahan 6 years agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.